A few years ago, my family and I started a new Christmas tradition of splitting up into two teams and competing in an escape room in my hometown of Nashville. You may already be familiar, but for the uninitiated, escape rooms, also known as breakout rooms, are like a real-life version of a video game. The themes vary, but the rules generally remain the same: you have a fixed amount of time to break out, you have a limited amount of external assistance from the game producers, and you will have many tasks and puzzles to complete successfully in order to move forward in the game. When the teachers and assistants at IES Cubas de la Sagra were brainstorming possible Halloween activities, I started to wonder if it would be possible to create an escape room-like game that could be adjusted to fit both the physical restrictions of the space we have and the wide range of students' abilities. Together with my fellow assistants, Matt and Yasmin, we came up with a version created aro...